Geographical note
Nobody could imagine any of the difficulties or terrible events
that could come with the building of the railway that was bound
for the north-west of the Mountain Knot. So the Local Administrative
Council decided to go on with the project.
This decision was inspired by the rate of development of our country
and the promising results of the geological survey. The scarce
settlements of this area, most of which were built in the previous
century, are basically cattle-dealing factories, and few of them
became small towns. Theses towns’ inhabitants are a society that
is quite unusual and paradoxically pretentious. Manufacturers,
ethnographers, inspectors, anthropologists, descendants of the
political outcasts and random visitors – all in all educated people
– managed to peacefully coexist with the native inhabitants of
the area, whose traditions haven’t gone far from the archaic social
system.
The railroad project was meant to bring mutual prosperity to the
area, so the Committee members were extremely surprised to see
the coldness with which the local inhabitants reacted to the news.
The engineers even encountered sabotage and open diversion on
certain occasions, which resulted in whole large parts of the
railroad being spoilt. They used to make sacrifice altars from
the sleepers and spirals from the rails… These diversions were
explained by means of blaming some dark tribes for them; however
the investigation showed that the acts of vandalism were not performed
without notification of the local authorities, they had actually
been encouraged by rulers.
Nevertheless, the road was built and heavy goods trains started
moving along it soon.
The administration’s indignation grew even greater when they received
notifications one after the other, about three trains’ mysterious
disappearance. However, the local rulers (the owners of the factories,
to be more precise) were using their far-off position from the
metropolis to bathe in autocracy. They denied having anything
to do with the events. The disappearance of the trains they blamed
on the evil will of the Steppe, which was worshipped by many tribes
as an ancient mother. What could be done about that?
The North-western line has a bad reputation now. Once a month
would some regular train roll down it, driven by a frightened
man; having unloaded the mail, building materials and manufactured
goods, it takes cattle and produce. Then something, half-man,
a deaf and dumb sorcerer would ascend upon it. He drives the train
through the dark Steppe, praying to the spirits and ancient gods,
so the earth would not unleash its wrath for the ones that are
taking the skins, hooves and meat of her slaughtered children.
And the Steppe answers with a groan. She breathes scorching underground
steam in front of the train, and huge dark animals scour the area
around it, moving close to the train, jumping at it, stepping
over it, and bend their massive horned heads to the train’s top.
They move with the train until the horizon fills with the vague
outlines of scattered outskirts of the capital.
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Word from the developers
"Most games today are extremely monotonous, being nothing
more than flat copies of the real world, that boring and well-studied
establishment, which has more than proven its worthlessness. These
products are not entertaining or creative and don’t offer a fantastic
counterforce for reality. Few are those people that can make some
new, bold and interesting visuals; those who have the talent and
experience though, are usually crushed or under immense pressure
that comes from their far more primitive contemporaries. We didn’t
set before us the task of copying reality in all its detail, when
making this game. We were trying to make an unusual, highly artistic
world, therefore when I created the exterior of the locations and
textures, my primary goal was to surprise and show the gamers unique,
beautiful and mysterious places, which they will never find anywhere
else in the world."
Ein, for IGN Vault Network
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