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Game | Art | Sound

Workshop

This part of the site presents some of the fragments of our creative process. It will be very messy. Drafts, sketches, unfinished themes, zooms into some details, random sounds, paradoxical viewpoints, rejected ideas – at first glance, all these different things will seem to have nothing in common. In fact, there is. Here you will see things that you won’t see in the game, or seeing them will be very hard.

Perhaps this will be interesting to some.

Updates

Steppe dweller's motions (Art; by Kate)

Haruspicus. Awakening #1 (Game; by Karkace, Airat)

Transformations (Art; by Ein)

Traurnoe shestvie spuskayetsya s lestnitsy Mnogogrannika (Sound; by Gandrabur)

The Bachelor. An episode of experimental play #1 (Game; by Karkace)

Storyboard in progress (Art; by Meethos)

Samozvanka probiraetsya v studiyu bliznetsov (Sound; by Gandrabur)

The problem of sleeplessness (Art; by Peter)

Garuspik ostalsya odin (Sound; by Gandrabur)

The Bachelor. An episode of experimental play #2 (Game; by Karkace)

Bakalavr uznaet o gibeli Evy Yan (Sound; by Gandrabur)

Press releases

“Dealing with zombies in games has definitely become cliché. Good thing we can mix it up with a good old fashioned outbreak story.
Buka Entertainment’s upcoming release, Pathologic, takes place in a society mysteriously cut off from the rest of the world after dire economic circumstances occur. Players take the role of outsiders who have been assigned by the government to step in and try to help the doomed society after a virus somehow begins to take the lives of the citizens of this oddball community, making for some very macabre story material. ”

"FileFront" , 21.12.2004.


“While the western developer world, which has mastered the conveyer way of producing games, is announcing packs of their second, third, fourth expansions of your favorite shooters, a group of game designers in a cozy office on the outskirts of Moscow is trying 24 hours a day to make a wholly new kind of PC game, with the help of which one would be able to learn a thing or two about oneself and get a taste of the stage of an experimental theatre.”

Mikhail Beskakotov "Stranglia"
"Game.EXE" #06 (107), June 2004.

   
   
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