| Game
| Art | Sound |
| Workshop
This part of the site presents some of the fragments of our creative
process. It will be very messy. Drafts, sketches, unfinished themes,
zooms into some details, random sounds, paradoxical viewpoints,
rejected ideas – at first glance, all these different things will
seem to have nothing in common. In fact, there is. Here you will
see things that you won’t see in the game, or seeing them will
be very hard.
Perhaps this will be interesting to some.
|
Updates
Steppe dweller's
motions (Art; by Kate)
Haruspicus. Awakening
#1 (Game; by Karkace, Airat)
Transformations
(Art; by Ein)
Traurnoe shestvie
spuskayetsya s lestnitsy Mnogogrannika (Sound; by Gandrabur)
The Bachelor. An
episode of experimental play #1 (Game; by Karkace)
Storyboard in progress
(Art; by Meethos)
Samozvanka probiraetsya
v studiyu bliznetsov (Sound; by Gandrabur)
The problem of sleeplessness
(Art; by Peter)
Garuspik ostalsya
odin (Sound; by Gandrabur)
The Bachelor. An
episode of experimental play #2 (Game; by Karkace)
Bakalavr uznaet
o gibeli Evy Yan (Sound; by Gandrabur)
|
|
| Press releases
“Dealing with zombies in games has definitely
become cliché. Good thing we can mix it up with a good old
fashioned outbreak story.
Buka Entertainment’s upcoming release, Pathologic, takes place
in a society mysteriously cut off from the rest of the world after
dire economic circumstances occur. Players take the role of outsiders
who have been assigned by the government to step in and try to help
the doomed society after a virus somehow begins to take the lives
of the citizens of this oddball community, making for some very
macabre story material. ”
"FileFront"
, 21.12.2004.
“While the western developer world, which has mastered the
conveyer way of producing games, is announcing packs of their second,
third, fourth expansions of your favorite shooters, a group of game
designers in a cozy office on the outskirts of Moscow is trying
24 hours a day to make a wholly new kind of PC game, with the help
of which one would be able to learn a thing or two about oneself
and get a taste of the stage of an experimental theatre.”
Mikhail Beskakotov "Stranglia"
"Game.EXE" #06 (107), June 2004.
|
|