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Game | Art | Sound
Karkace

Karkace

Project Lead, Game designer



Airat

Airat
Lead programmer, Game designer

Haruspicus. Awakening #1

…I should check my state before exiting the house. Each new day brings different unpleasant surprises, ok, so how is it?

Exhaustion, well I don’t feel too tired, had a good sleep. If I don’t overexert myself, I’ll be able to exist without sleep for 16 hours, that’s quite a lot.

I feel pretty hungry, though. I didn’t go into any infected houses yesterday and had a fight with the marauders. I don’t have the money to buy any food. So what do we have, I am hungry and have no food. I’ll have to see what I can do about that as soon as possible.

How about my reputation? Yeah… that’s the problem. That’s why I’ve no money. The lust for vengeance, natural cruelty, love for marauding and the incidental encounters with these hysterical infected, whom I decide to kill immediately have had their consequences. It’s becoming harder and harder to get my hands on money. Even responsible people are giving me small sums. I must restore my good name.

Now… let’s take a look at what I do have.

Immunity stimulators – none! Level of immunity is but nothing. That is awful, if my district has been infected over the night, only a miracle could save me. I do have some cheap and dangerous painkillers in store though. They could help me restore my reputation, if I were to give them to the infected, but nearing these people barely any immunity is no good either… The situation couldn’t be worse.
Any special clothes? Yep, I have some stalking boots, and a concealing cloak, but no repellants at all! Ok, the clothes I have gives me a chance to make a successful raid at the locked up areas.
How about weaponry? Alright, I’ve a shotgun and one bullet for it, one, but it kills anyone at close distance. Moreover, I’ve a revolver and a whole charger for it, two bullets left in the weapon since yesterday.

Right, so here’s the plan for the morning: run to the locked up area, kill a few marauders, and take the things they stole from them, check out a few locked up houses on my way back – what they have in store. Then use the money gained from this to buy some immunity stimulators and begin restoring my reputation. Then, perhaps, I could go and start communicating with the citizens…

Karkace

Karkace

Project Lead, Game designer

The Bachelor. An episode of experimental play #1

…Having spoken to the field surgeon, I’m going out of the dissecting room, but I forgot to check my state beforehand, how rash of me… never mind…

How is the weather? Hmmm, not too good: gray autumn sky, dim light and empty passages between the rusting warehouses. There are rats here and there, cuddled up in the darker corners and dying. The trees are shedding their dry leaves. The steppe air is as dense as resin, I can feel it with my lungs, only if I could see it with my eyes… could make an interesting experiment. Damn! Where did that come from, right I was, if only I could see it with my eyes, I would have seen the wind that’s flung all this rubbish in my face… Huh? I feel a bit dizzy… It can’t be! There must have been particles of the plague in that, I’m feeling faint… must be ill. It’s probably the end of me, damn, why didn’t I check my state before exiting the dissecting room, my immunity level is barely anything! I could try and survive on the antibiotics and try to destroy the disease with chemicals, but there are too few, and I spent all my money on weaponry yesterday… oh…

(The bachelor faints and begins struggling to keep his soul within his body, but fails.)

How strange, looking down at my body… just a second of thoughtlessness cost me my life. If only the air had been more densely littered, I could have seen the coming infection and returned to the dissecting room just in time to equip myself appropriately. Couldn’t do it…
The bachelor is dead.

Karkace

Karkace

Project Lead, Game designer

The Bachelor. An episode of experimental play #2

…Having sneaked past the officer of the platoon, I stepped out of the carriage. Ah! Where did that come from? That shot must have come from the soldiers on the railroad… They must have realized that I wasn’t supposed to come out of that carriage… it’s all chaos… I can barely see, the world is spinning before me. Thank goodness I’m still alive. I’ll try and strafe my way down the railroad, never mind the shot, hah, ya didn’t get me! Great, they have just as little ammunition as I do, they’ll probably start saving up now… I must find a passage between the carriages… Oooh… they are too accurate… know too much… should do something about that…

(That was the last of the bachelor’s thoughts; the last shot pierced his throat)

The bachelor is dead.

Game features

  • The game “Pathologic” was created to give a new view of the battle between man and evil. The Evil in this game is real. It seems we have succeeded in depicting its true form and insert it into the game mechanics. Such games are dangerous and this is our official preliminary warning.

  • The world of the game is a stone town on the border. Every house, every tiny fragment of the town resembles its prototype. If we throw out the useless pathetic, we’ll have a town that’s not been invented, it’s been rebuilt. Every day we have more and more things that are in their right place.

  • After some work with live actors, there are 27 characters in “Pathologic.” The players will be able to see photos of real people in the game, a part of which is concealed behind the masks of 3D dolls.

  • Every courtyard of the game lives its own inner life. Often random factors and planned events occur independently from where the player is what his state is. It can be different, however.

  • The primary task in the game is survival. The game allows the player to choose his personal strategy for survival – whatever you like. Chaos, marauding, communication, sleep, speculation, fighting or other… The freedom is restricted only by the abilities of the person and his will, as it is in life.

  • Each of the characters lives the 12 days in his own personal way and will unveil the story only from one side. Each will see the same things, but will come to his own conclusions.

  • The essence of the game is a trap. Every one of the possible finals could be either victory or defeat.

  • Facial animation of the in-game characters powered by LifeStudio:HEAD technology by LifeMode Interactive, Corp.

System requirements

  • Windows 98/2000/XP

  • Pentium III 800 MHz (Pentium 4 1.4 GHz recommended)

  • 1,2 Gb HDD space (1,5 Gb recommended)

  • 384 Mb RAM (512 Mb RAM recommended)

  • Geforce2 (Geforce3 or higher recommended)

  • Direct Sound compatible sound card

  • 8x CD-ROM

  • mouse, keyboard
   
   
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